programming

Wheel Joint Manipulator

i don't make it easy on myself.

gbWheelJoint.d -- gamebasis side constraint
reWheelJointManipulator.d -- attached to the gbWheelJoint because the gbWheelJoint has no business forcing a manipulator down a gamebasis user throut.
gbPhysics.d -- abstracted out hot pluggable physics
odePhysics.d -- uses ode for proximity and contact generation with swappable constraint solving (ode/zrt)
zrt.cpp -- my constraint solver that odePhysics uses usually
zrtC.h -- C api to zrt that all the D code goes through
zrtWheelJoint.cpp -- the actually wheeljoint constraint