programming

solver api

i don't know if i talked about this before, but my physics is arranged differently than the other ones.

i split out the solver completely with its own api. the api can be used in two modes, retained or immediate. well. it really is not moded. you can just use it that way. you add all the contacts and joints and it is designed to be efficient enough to delete them and add them all back in every frame.

this works out in practice really well because there really is not that much data to pass and it proves a very nice logical break for the physics.

i'll talk more about this later.