programming

serialization : sep 15

ok. what is its real value? what do you want to really use it for?

basically. load and save game right?

too bad load and save for games is a lot more difficult than normal things because of other constraints. you can't just load and save everything, you need to keep SOME things around SOME of the time. that does not work so well for automatic serialization.

does having a flat entity list + build + addToUniverse + bind solve 99% of the problems? sure it is not magical, but so what.