programming

property gui

so i have property editors for stuff like limits, torques. some things you'll be able to adjust in first person, but some stuff does not make sense without some crazy analogy. for instance, i was going to use a spring analogy of, the thicker the coil, the stronger, the more coils you have, the more damped it is. well, that not correct, so i decided against it. i guess i could have a seperate damper on the spring, but how do you visually show damping? do you make the damper thicker? i guess that could work. anyway, the point is that it gets even harder for other things. how do you visually show max torque in a clean way. so no matter what i am going to need property editor.

i decided on using that one control control.. you know that one where you have a stack of rollups and only one can be open at once. it is a horrible, horrible control usually. however, if you force all the rollups all not too big and all the same size, it actually it pretty good. now the enhancement i made was to determine whether the previously expanded rollup was above or below the newly opening rollup. if it is below it works as normal. if it is above, it move the title to the bottom. the effect is the title does not move when you click on it. hey look, another stupid patent i could get.. based on.. uh.. innovation. uh. right.

janel came up with a good idea of having the parts all on pokemon style cards. the cards are kinda like a description, a spec, adjusters, and something to collect during gameplay. i like the idea a lot, but it'll take too much content. maybe for version 2.0.