programming

physics

as much as i think my spirit has been completely crushed wrt physics programming (due to working for the man), it hasn't.

lately i've been having the urge to add swept collision primitives to ode.

or better yet.. a swept collision primitives open-source library. it'd have to be open-source because n*n is a pretty big number when n starts to get anywhere over say 3.

i don't understand why someone has not built 3 related, but independent open-source physics projects based on the logical way to break a physics engine up.

1. proximity (broadphase)
2. contact generation (swept translation, discrete rotation)
3. contact solver