| Code: |
| #include "gamebasis/code/Application.hpp"
#include "gamebasis/code/Label.hpp" #include "gamebasis/code/StackPanel.hpp" #include "gamebasis/code/Viewport.hpp" #include "gamebasis/code/Window.hpp" #include "gamebasis/code/winforms/NativeWindow.hpp" using namespace gamebasis; [System::STAThreadAttribute] int main(array<System::String ^> ^args) { Application^ application=gcnew Application(); StackPanel^ stackPanelA=gcnew StackPanel(true); stackPanelA->Visible=true; { Label^ label=gcnew Label(); label->Parent=stackPanelA; label->Text="Label AA"; label->Visible=true; } StackPanel^ stackPanelB=gcnew StackPanel(false); stackPanelB->Parent=stackPanelA; stackPanelB->Visible=true; { Label^ label=gcnew Label(); label->Parent=stackPanelB; label->Text="Label BA"; label->Visible=true; } Viewport^ viewport=gcnew Viewport(); viewport->Parent=stackPanelB; viewport->Visible=true; Label^ lame=gcnew Label(); lame->Position=int2(20,20); lame->Parent=viewport; lame->Text="Lame"; lame->Visible=true; { Label^ label=gcnew Label(); label->Parent=stackPanelB; label->Text="Label BB"; label->Visible=true; } { Label^ label=gcnew Label(); label->Parent=stackPanelA; label->Text="Label AB"; label->Visible=true; } Window^ window=gcnew Window(); window->Size=int2(800,600); window->Client=stackPanelA; window->Visible=true; //-- lazy while(dynamic_cast<NativeWindow^>(window->NativeControl)->Created) { application->pump(); } return 0; } |