programming

flash sucks and so do programmers

I don't have much time each day to work on my projects. 4 hours is a best case . Usually I end up with 2 or 3. The.. You have these 4 hours and only these 4 hours is a difficult thing to be efficient with. Anyway, I push along.

One nice thing about the slow pace is that I get plenty of time to let what I am doing sink in. I'm not saying I have a lot of time to think about things.. That's a different matter. Just time for things to sink in.

I'll spew out now and maybe I'll make my point.

Let's take flash. A complete piece of shit that should not exist. What is flash exactly?

A 2D vector graphics runtime with crappy scripting and a terrible tool.

The funny thing about flash is that people have made some pretty amazing things with it. How can these be? The answer is pretty simple and I had already came to this conclusion about game engines in general.

Brute force artists.

Computer artists have always had terrible, terrible tools, and they fucking love them. Love them so much that they can work passed their terribleness and make something nice.

This is what flash is about. A terrible tool that people love. Because they love it they put it 10 billion hours to 'trick' it into doing what they want.

If you look at where flash is going.. http://labs.macromedia.com/ ..you'll see that they are trying to clone MS WPF, and MS WPF is just a natural evolution of moving in the obvious direction FROM A PROGRAMMERS POINT OF VIEW.

Programmers don't make shit. They really don't. The only thing they can do is make tools for artists and some way for artists to present their art. It does not matter one bit how cool or nice or anything that your code is. It does not matter. All that matter is if you can make artists love your tool enough to work past your shitty shitty programming.

In summary.. Flash is going in the wrong direction. They are making it for programmers. Which is wrong something that is all about content.

Guess what is also all about content? A game.