programming

crazy gl madness

i was doing some texturing in GL. more specifically.. writing text output code. code that i have written problem 50 times by now. yuck. anyway.. i was having a strange problem.

no color green! wtf.

so the problem was..

somewhere else i had a GL_QUADS begin/end set with 5 glVertex calls in it instead of 4. i would think that the glEnd() call would reset things. but no.

i'll just blame the mythical.. "Shitty ATI OpenGL Drivers" or SAOD