to build it, the sln is in source/servotalk/code/winforms/vs8/x86
i've had trouble in the past with sln files in the microsoft examples not building. i would prefer to just not include the sln, but this is based upon two projects and requires one. if the sln does not work.. delete the sln, run the servotalk vcproj, add the gamebasis vcproj, then check it as a dependency.
if you do manage to compile/run it you'll see that it doesn't do much. just pops up a window with a blue square on it. yes, very exciting. the code might seem way overly complicated for just that.. and it is..
however, this is meant to eventually be a full bore on cross-platform (yeah there are #pragma once in there right now) BIG project that builds on quite a few platforms and much of the scaffolding is in place. i'll explain more of the "rationale!" of that scaffold as i go along.
if you are looking at this just to get managed directx up and running in c++/cli, the real meat is in the file gamebasis/code/winforms/NativeViewport.cpp. this dx code is basically straight ported from the microsoft c# sample in the dxsdk.. Managed/Direct3D/Tutorials/Tutorial1, so that might be easier to deal with. note, the sample that comes with the feb dxsdk does not even use the feb dxsdk!!!, wtf yes.. so you may want to look at the little changes made to NativeWindow.cpp if you want to run with feb.