experimenting

projects. projects. projects.

let's make a list. some are related or sub-projects or learning tools of other projects, but i'll put them down anyway. these are not in any particular order. most of these i have not started yet. if half of these end up seeing the light of day i will be quite happy.

-- webcam based laser distance finder

-- biped walking robot for entry in robocup + other robot events

-- working nintendo revolution mockup using accelerometer(s) and maybe some gyros

-- serial to ethernet converter using dallas tini uC

-- robot engineer game for entry in igf as well as biped r&d tool

-- remote controlled rf cam for heli

-- replacement for breast pump motor so we no longer have to rent

-- physicsmark, physics engine benchmark as well as a unified wrapper (which is also benchmarked)

-- camera based motion capture with active or passive markers

-- casual games a & b

-- a decent, but probably not very small hmd with head-tracker

-- rfid cat doorbell and smart feeder

-- webcam facial capture (marker based)

-- flying insect laser targetting system!

-- gamebasis, cross-platform game tools and runtime

-- gamegui

-- a 3-axis cnc vertical mill machine

-- the big game. which the new thinking is.. the niche game with circa 1999 graphics. think system shock + han solo!

-- spiral staircase to basement

-- extra kitchen cabinets

-- rfid cat window entry

-- rfid on ring for front door entry

-- augmented reality monitor portal. make your monitor a virtual 4x larger.

none of these besides the casual games are a direct way to make any money, but that never stopped me in the past. my usual cycle is to have a session working on whatever the hell i want which ends up in a job which pays for the next session. now i just have get rid of that pesky 'having a job ' bit and i'll be set.