everything-else

day one of million in may, uh.. what was it.

i did the most important thing for success on this project..

the helicopters and robot got off the desk and put in the basement. out of sight out of mind (ok, maybe not).

my official work day started at 6:45pm. within 10 minutes of work (walking to the coffee shop) i realized something horrible.. that is.. it makes the most sense to work on a stupid casual game.

no! not that.

it just makes too much sense. i have the knowledge/skills and more importantly i know/have access to a lot of the bigshots in the business.

as of right now i have 29 ideas (25 from today) to choose from. about half of them are casual game high concepts or gameplay and the other half web sites. at least of couple of them are low effort and potentially pretty decent as far as revenue via highly targeted adwords.

tomorrow maybe i'll try to double the list before i decide what to work on. i seem to be an endless stream of ideas that i do not care enough about to implement. i should also go search my computer for my other casual game lists.

oh.. so the worst of the 29 (but my favorite)..

drag queen make-up artist applet!